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#Mario's game gallery wiki series#
Luigi progresses through the game by completing levels in Bowser's Castle Each floor is protected by a Koopaling and contains a series of pipes that transport Luigi to a city containing Koopas. Mario is kidnapped by Bowser, leading Luigi to rescue him. Mario, Luigi, and Yoshi travel to Bowser's castle to stop him. He sends Koopas to cities on Earth to steal artifacts to fund their operation. In the video game, Bowser establishes a castle in Antarctica and plans to use hair dryers to melt ice on the continent and flood Earth.
#Mario's game gallery wiki software#
The NES version was developed by Radical Entertainment, while the other versions were developed by The Software Toolworks. Mario is Missing! is a geography-based video game released in 1993 for PC, Macintosh, Super NES, and NES. The "Mario Discovery Series" brand is a label that was awarded to the five educational Mario video games that were developed by The Software Toolworks. Using the program, players could design any sweater they wanted, and the company would make it for 2,900 yen ($ 24). It was designed by Royal Industries Co., Ltd., a Japanese sewing machine and appliance company. I Am a Teacher: Super Mario Sweater (ア イ ア ム ア テ ィ ー チ ャ ー ス ー パ ー マ リ オ の セ ー タ ー, Ai amu a Tīchā: Sūpā Mario no Sētā?) Is a 1988 video game for the Famicom Disk System, released only in Japan. Educational video games were not well received, with many critics and gamers calling them some of the worst Mario video games ever made. Mario's educational video games were generally designed for use by preschool children, and the goals of these video games were focused on developing skills ranging from language and typing to geography and history. Some of the titles were released exclusively for the Nintendo Entertainment System (NES), Super NES (SNES), or for personal computers, while others were released on two or more of those platforms. Nintendo had little involvement in the development of these video games they were created by various other developers, including The Software Toolworks and Interplay Entertainment. The popularity of the Super Mario series led to the launch of a series derived from various educational Mario video games from 1988 to 1996.